The calendar is programmed to dynamically update with events that are created by a calendar event content type. When installed, the module creates a flash calendar that can be added to any region of the website. The flash calendar is a Drupal module that I developed while interning at the Open Media Foundation. In contrast, If the player decreases the speed of the crank, it will cause the character to work slower, but may result in him being fired because of laziness. For example, If the crank is turned at a high velocity it will cause the character to increase his work speed, but may lead to a heart attack. This concept was achieved by creating a controller with a hand crank, in which the speed of the crank directly correlates to how the game performs. In order to properly critique the daily grind of the work experience it was important to create a controller that required physical labor from the player to make the game function. One of the key aspects of The Daily Grind was the design and functionality of the hardware controller. There is no winning strategy for the game, which is similar to the life of a workingman. Game play is simple, with the focus being on social and game commentary, rather than a refined playing experience. Players grind a simple hand crank, providing the physical energy required to “earn a living” within the game. The dual premise behind The Daily Grind was to make a game emulating the tired nature of the workingman and poke a finger at the seriousness of current entertainment game development. Will be back soon to review the next chapters.Project Role: Concept Development, Hardware design and programming
You could count the last object's place, but this little bit of code does that for you. It's important when creating a Random array that the starting number is 0 and the last value is the. Var word1:String = grocerList var word2:String = grocerList This can be set with some code like this: You can set up a string to get a random number. Var groceryList:Array = trace(grocerList) Įvent handlers can be used for multiple objects and figured out which object has been clicked on by using the property "event.target".Īrrays can also be setup to get random results. This looks much easier then the other way. If you skip an index (aka number) when manually defining it, flash will fill it with an empty index.Īrrays can also be created using shorthand notation. To define an array you can push it or by defining its index manually. You can reference an element in array by its index number. When you push an array these elements create an index.
Then you push the items you want to display in the parameter. To setup an array you need to define it by creating a new instance of the array class to put new items into. When tracing an array in Flash, it gives the list thats in the array. This chapter covers arrays, which are a list of items. The coding works as a string to get the end result of the tip total.
Var max:Number = 6 var min: Number = 1 var randomNumber:Number = Math.round(Math.random() * (max - min) + min) The final example shows how to create a tip calculator which multiplies the bill amount plus the % amount you wish to find a total for. The button is programmed to generate a random number on the dice. An example given in the tutorials is a dice with a click button. Another thing you can do with random numbers is set the code to select a range that rounds up to a whole number. Random is a member of the math class that generates a random number. Numbers can be generated randomly from 0 and up to 1. To center the same way vertically, the x needs to be changed out to y and the width to height. To align the center of a box to the center of the stage the following code would be used:īox_mc.x = stage.stageWidth /2 - box_mc.width / 2 This subtracts half the stages width by half boxes width. An example of code to do this is:īox_mc.x = stage.stageWidth - box_mc.width //aligns to right of stage box_mc.x = stage.stageHeight - box_mc.height //aligns to bottom of stage You don't have to type in the numerical values of the stage height and width in these codes because Flash understands what you mean. If you use math, you can make it move with the stage as it expands. You can manually move the box on the stage but if the stage is expanded, the object would need to be moved again. Math is used to align to the image (or box in the example) to the left or right of stage. A value of 0 for each will align the object to the top left of the stage.
To do so you would code that movie clip to the x and y axis. Math can be used to align objects to a stage.